Armor Specifications

(Note: please be sure to read through the rest of the rules in this section for more specifics.)

For some combatants, the idea of perishing under a single lucky strike is frustrating: incidentally, the same issue existed in medieval times. The solution is the same: build armor! There are three types of armor acceptable by Dagorhir standards: plate armor, chain mail & leather armor.

General armor restrictions:
  • All types of armor provide the same level of protection.
  • Armor protects only the area it covers.
  • Helmets and neck armor protect from yellow/white weapon hits to the head and neck when worn on the head.
  • The front, back and sides of the torso are considered a single strike zone for armor coverage.
  • Armor within a strike zone counts as a single piece of armor no matter how many separate pieces of armor are actually present.
  • Armor may not be concealed. It must remain visible to other players. You may wear a surcoat or tabard over armor as long as that the armor must be visible from all sides.
  • The first hit from a blue weapon to an armored strike zone has no effect.
  • The second blue hit to an armored torso results in death, to an armored limb results in loss of the limb.
  • A one-handed green thrust has no effect on armor, even if previously struck with a blue weapon.
  • Armor protection against blue weapon strikes is not eliminated due to a previous two hand green or yellow weapon hit.
  • Armor does not offer protection against red weapons or two-hand green thrusts.
  • Rigid plastic safety equipment for knee and elbow protection is permitted but should be concealed under clothing. It does not count as armor (armor may not be constructed of plastic or other non-period materials).
  • No one in armor may initiate grappling.
  • Rigid armor including helmets must not protrude more than 0.5-inch from the body.
  • Rigid armor including helmets must have no points (must be round, like the curve of a penny).
  • Rigid armor including helmets must have blunted edges.
  • Armor must not catch any appendages. Fingers should not catch in armor.
Plate metal restrictions:
  • Plate metal may be made of iron, steel, bronze, brass, or copper.  Aluminum and other modern alloys are not allowed.
  • The minimum thickness of plate metal armor is 18-gauge.
  • The maximum thickness of metal armor is 1/8 inch.
  • No metal knee or elbow armor with the exception of chain mail.
  • Metal helms may only be constructed with 18- to 16-gauge. Helms may not have non-period grills. All other armor standards apply.
  • Any corners should be rounded to at least 1/2" radius.
Chain mail restrictions:
  • Chain mail rings may be made of iron, steel, bronze, brass, or copper.  Aluminum and other modern alloys are not allowed.
  • No metal knee or elbow armor with the exception of ring or chain mail.
  • European weave chain mail (4:1) rings must be made of a diameter no larger than: 12 gauge = 1/2", 14 gauge, =, 3/8", 16 gauge = 5/16", 18 gauge = 1/4".
  • Japanese style chain mail is not permitted for safety reasons.

Leather armor restrictions

:

  • The minimum thickness for leather armor is 3/16 inch. The minimum thickness requirement can be achieved by layering several pieces of thin leather.
  • Studded, scaled, or brigandine armor can only be counted as armor if 2/3 of the area is covered by metal, or the studs/rings/plates are no more than 1/2" apart. All metal peices should rounded to at least 1/2" radius.
The information above differs from what is posted at the National site. Not all realms find the same guidelines work for them. Should you participate in a national event, expect to follow the national rules. If you have questions about the national rules, ask on the national forums. If you have questions about why we do things the way we do, feel free to ask us. Remember: the goal is safety and fun for all...
 

Fight Practice

Talinor hosts fight practice every Saturday at noon in Jackson Lund park, Port Orchard (near the train). We practice until dark, or exhaustion, whichever comes first.

Park Map

Bring some water and some clothes you don't mind getting dirty in and come join us!